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// initialise the space loop counter spaceLoop = 32; // cue a new track target = random(4); trace(""); trace("you chose track " + target); // if the target track hasn't been loaded yet, we load it now. // while it loads, we play any track that was loaded earlier (random choice). // if no tracks have been loaded yet, we pause briefly then cue again. if (target > 0 && !isAvailable(target)) { // the target track hasn't been loaded yet trace("track " + target + " isn't ready"); originalTarget = target; // pick an alternative (already loaded) track... if (availableTracks.length > 0) { trace("but i can offer you:"); for (var i = 0; i < availableTracks.length; i++) { trace("track " + availableTracks[i]); } var index = random(availableTracks.length); target = availableTracks[index]; trace("you chose " + target); } // ...and quietly preload the original target if (originalTarget > 0) { if (!slot[originalTarget-1].isLoading()) { slot[originalTarget-1].loadMovie(clip[originalTarget-1]); trace("i'll preload track " + originalTarget); } } // note: once loaded, the original target will be // appended to the availableTracks array // (see slot clip event handlers) } // play the target track if (availableTracks.length > 0) { // we have one or more preloaded tracks, so play trace("now i'll play track " + target); gotoAndPlay("track" + target); // debug output if (target == 0) trace("< spacing out >"); else if (target == 1) trace("track " + target + " (waves2)"); else if (target == 2) trace("track " + target + " (waves3)"); else if (target == 3) trace("track " + target + " (waves4)"); } else { // we have no preloaded tracks, so cue again spaceLoop = 1; trace("nothing to play yet"); trace("so i'll try again..."); trace("< wee pause >"); } trace("");